Saturday 26 July 2008

Soldiering On

The first class to be overviewed is the Soldier. As he's armed with a massive rocket launcher, it made sense to make him the primary damage dealer in the game. In addition, his splash damage will ensure that he always does damage, even if he misses his attack roll (yes, this card game will be using dice). The downside to the Soldier has always been his limited ammo, and that will be reflected here, but more on that down the line when I actually discuss ammunition.

Example Soldier cards:
  • Rocket Jump - Allows the Soldier to avoid incoming fire by granting a temporary defense bonus, at the cost of ammo.
  • Crit Rocket - The soldier deals double damage on his next attack this turn, whether it's a hit or splash damage.
  • I Fell Asleep Reloading - Stops the opponent from regaining ammo at the start of their next turn.
NOTE: The last of these cards is a Nemesis card. While the others require you to have a Soldier to play, this can only be used if your opponent currently has a Soldier.

4 comments:

Aaron Denyer said...

ooh ooh ooh pick me
i got one

Blowback/Knockback/whateveryouwanttocallit:

used whilst attacking, taps opponent

anyways like i said previously mail me id love to help the project

anything about it (bar like actually making the cards- hey that gives me an idea)
are u british if u arent i could distrubute them in england

any ways

aarondenyer@hotmail.co.uk

ckm2002 said...

Card Idea:
Maggots! - taps an enemy character. (this gives the solider a chance to reload without being attacked, but it doesn't make much sense if there is no reloading)

Aaron Denyer said...

ckm2002: i already said the maggots idea so...

ummm go look at the fansite and oh yeah

i joined the team to talk to maggots like you

Aaron Denyer said...

nemesis card 2:

Hedache (from whacking his head with shovel):

lose accuracy

oh and for those of you who dont know im doomsday device, just changed me name