Friday, 5 June 2009

Moving On...

Okay, so as of last week, I am no longer working on the Team Fortress 2 Card Game.

I won't go into details. Sufficed to say, due to personal reasons my heart just hasn't been in it these days. But, fear not, the game is still in production! It is now in the very capable of hands of Chris and Jack, and you can find their blog here: http://tf2tcg.wordpress.com/

As for me, I already have another project in the works, but I'll be keeping it pretty hush hush until testing begins, which I'm hoping will be sometime in the next month, but don't hold me to that :)

Saturday, 9 May 2009

Still alive, still alive... (starts humming)

Just a quick post to say I am still here. I'm not gonna lie, I've been a bit lazy since my last post. Holy crap! I just checked when that was! Over a month?! Crap crap crap. Um...expect an update soon, along with the outline of some kind of schedule for updates. Um, a few people have e-mailed regarding helping with screenshots (if I haven't replied yet I apologise, I will soon) but I've decided to try and get a bigger team together in general. So, if anyone is interested in helping make the game in a slightly more official capacity than just posting ideas here, then please let me know, either here or by e-mail.

Monday, 6 April 2009

Help Wanted!

Okay, so my craptop can't run TF2. That's where YOU come in! Basically, I need a couple of folks who can run the game with fairly high graphics settings who I can turn to and say, 'I need screenshots of this and that'. So if you're interested, e-mail me at neutroncow@live.com (please put Tf2 Screenshots as the subject). Please don't just send me loads of screenies though, lol, otherwise my inbox will fill up :P I'll let you know what I need as I need em.

Unfortunately, as this is a non-profit project, I will be unable to reward you in any real way, but I do have an idea for how to thank those who help out a lot with this.

Information on how to remove HUD and Gun:

If you want to completely remove all HUD items, you can use the commands cl_drawhud 0 to remove the HUD and r_drawviewmodel 0 to remove the gun (useful for screenshots), but Valve seem to have now classed these commands as cheats so they can only be used when sv_cheats is set to "1"

Back In Business...kinda...

Okay, as I mentioned, I took a break for personal reasons. I'm back now, yaay! Unfortunately, I had to wipe my hard drive. Even more unfortunately, I stored the backup files on my ex-girlfriend's laptop. I doubt I'll be seeing them again.

It's good though. I made notes on what worked and what didn't, so hopefully I should be back on track soon. I'm also looking into getting an actual site up as opposed to just the blog, but that might be a while as I first have to find a new job. ^^

Monday, 23 February 2009

Bad News...

Thanks to this wonderful recession, I've been unable to find work. As a result, I have to move back into my parents, and my girlfriend has to move back up country to stay with hers. At the moment, she is my priority, and as such, I'm going to have a lot less time to work on this so I can spend more time talking to her on the phone and such. Don't worry, I will still be working on this card game, it'll just be going at a slower pace. Keep watching this space, there will be updates.

Wednesday, 18 February 2009

Game, Set & Match!

Okay, so I just finished playing the first ever game of the Unofficial TF2 Card Game, woot!
I used the solitaire mode on Lackey, so I was playing against myself. Yay, I won! Although I lost too, which is a shame.

I used a deck that had an equal amount of each class, and the other cards reflected that. I did this so I could get a good idea of how each class functioned, but it ended up with me hardly ever having the right cards in my hand for the classes I had in play. Next time, I guess I'll split all the classes between the two decks.

Despite playing against myself, I did have fun. This is a good thing. I was terrified that the game would turn out to be incredibly boring. In the end, it lasted 1hr 13min. Again, this came as a nice surprise. One of my main concerns was that this was going to end up being one of those games that lasted for 3 or 4 hours.

It looks like this is going to be a regular thing. It's a good way of spotting holes in the rules. I found over a dozen card errata, and the deck was only made from the 80 or so cards that currently exist.

I will admit, it was a little tricky playing against myself. I found myself not doing things because I knew my 'opponent' could counter it. Unfortunately, this is the way it has to be for a while as I'm still working on the rules while playing. I'm hoping that within the next fortnight or so I'll be able to start inviting people to game with me.

Monday, 16 February 2009

Just a quicky...

Not a massive thing, just wanted to mention this seeing has how I touched on it yesterday. Towards the end of the post, I mentioned non-class specific cards? Well, as of today, there aren't any. To make team composition a more important aspect of the game, I have assigned class requirements to all of the cards that didn't previously have them. Now, the only non-class specific cards are the maps, objectives, the classes themselves and 9 cards that allow you to search your class deck for a specific class.

Peace out!

...can't believe I just said that.