Thursday 12 February 2009

I'll Hammer Your War!

Boo.

I just wanted to take a few moments to discuss Sheepshifter's idea. First of all, it's a great idea! The idea of having different 'levels' of character cards is something I've been looking into. Unfortunately, this concept doesn't lend itself to the rules as they stand now.

First of all, the game is specifically designed for each player to have 4 team members. This is to make sure that if you're playing with the maximum possible amount of players (3 on 3), each side ends up with 12 team members, the usual amount on a TF2 server.

Secondly, it's just very complicated. The moment you add points, you have to judge how much each class is worth on a basic level. Would a Spy be more expensive because it's got some good insta-gib abilities, or would it be worth less because there are only certain times when you can use said abilities? Flip that around, should the Heavy be cheap because he just does damage, plain and simple, or expensive because you'll be using him every turn? Once you have managed to work out exactly how much each class is worth, you have to decide how much that scales for each skill level.

Don't get me wrong, I love Warhammer, Skaven in particular (I miss Boneripper before they made him a robot...) but card games aren't as focused on points when it comes to preperation. Deck design should be as simple as possible in order to allow maximum flexibility.

Again, thanks for the idea Sheepshifter! While it may not end up in the game, the idea of levelling up characters is definetely an idea that's stuck in my head now, it's just a matter of figuring out if it's something I want in the initial set or something to be added later.

1 comment:

Sheepshifter said...

Well, thanks for considering it anyway.